<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game Design on Srikanth Cherla</title><link>https://cherla.org/tags/game-design/</link><description>Recent content in Game Design on Srikanth Cherla</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 27 May 2026 11:22:30 +0200</lastBuildDate><atom:link href="https://cherla.org/tags/game-design/index.xml" rel="self" type="application/rss+xml"/><item><title>Completed Game Design Foundations on LinkedIn Learning</title><link>https://cherla.org/posts/2020/11/completed-game-design-foundations-on-linkedin-learning/</link><pubDate>Sun, 22 Nov 2020 00:00:00 +0000</pubDate><guid>https://cherla.org/posts/2020/11/completed-game-design-foundations-on-linkedin-learning/</guid><description>&lt;p&gt;After joining Unity I needed to get up to speed on game design. I&amp;rsquo;d moved away from gaming as a consumer over the years to focus on ML and music technology, so coming in fresh to the industry I wanted a solid foundation.&lt;/p&gt;
&lt;p&gt;I found a three-part course called &lt;em&gt;Game Design Foundations&lt;/em&gt; taught by Brenda Romero on LinkedIn Learning and completed it over about two and a half weeks. It gave me the vocabulary — terms like &amp;ldquo;core loop&amp;rdquo; and &amp;ldquo;lootbox&amp;rdquo; that colleagues were using — and helped me start to see how my ML background could contribute to game design problems.&lt;/p&gt;</description></item></channel></rss>